Where's the joy? Creating something, and sharing it, is an exciting and motivating endeavour. With the new 2020 Ontario Mathematics Curriculum now guiding mathematics in classrooms across Ontario, I think there is renewed excitement and potential to encourage creative learning with students, especially with coding activities. Unfortunately, after accessing and reading through a long list... Continue Reading →
Mathland Actually
If you look for it, I've got a sneaky feeling you'll find that Mathland actually is all around. Introduction I have spent a fair amount of time thinking about a question Seymour Papert asks in the following video (and in many other ways in a various books and papers): "How can we create a mathland?... Continue Reading →
Text-based vs. Block-based coding
Scratch 3.0 and the same code in javascript This blog post is more of a curation project than a blog post. I have put in one place various statements, beliefs, arguments, for or against, the use of block-based programming/coding with students. Some are clearly pro 'text-based,' some pro 'block-based,' while others are mixed and point... Continue Reading →
Scratch vs. Swift Playgrounds
[Note: The post below was updated in July, 2019 (originally written May, 2018). This article might be a useful read if you are teacher considering Scratch vs Swift Playgrounds or are caught up in discussions / arguments about the two. I think that juxtaposing these two coding environments helps reveal the distinction between children "learning... Continue Reading →
5 ways to turn the ‘hour of code’ into the ‘year of learning’
Last year I posted an article called Turn the Hour of Code into the Year of Learning. This year, I wanted to share a few ideas about how you might do that. After checking out some hour of code activities with your students (this year, officially, December 4 - 10), take a look at the... Continue Reading →
Learning Design by Making Games (in Scratch)
During the summer of 2016, I read this book (left) edited by Yasmin Kafai and Mitch Resnick. I was inspired by Chapter 4 (called Learning Design by Making Games). In it, Kafai described her study in which a group of 4th grade students spent one hour per day (over a six-month period) writing, designing and... Continue Reading →
Star Wars and the micro:bit
“I wanted to make it play the theme from Star Wars.” So began a Grade 5 student’s response this week when I asked her what she was working on with her micro:bit program. It was her very first session with it but she, and the rest of class, did have several other experiences in recent... Continue Reading →
“Coding to Learn” Outcomes
[Updated July 2017] I want to share my set of "coding to learn" outcomes. These are the things that I am looking for in children who are coding in educational contexts. These are the targets in my mind. To me, these represent the powerful learning potential in coding to learn. "Coding to Learn" Outcomes Students... Continue Reading →
Scratch is the right place for coding
Coding in education is once again gaining more and more popularity in education. There are now too many coding tools, online and device-based, to keep up with. There are so many choices now for students, teachers, or for anyone looking at using coding in education. Choice is great but it creates a new challenge for... Continue Reading →
Learning Design by Making Games
One of my favourite chapters in Constructionism in Practice was written by Yasmin Kafai: Learning Design by Making Games (pp. 71-123). She was interested in learning more about the development of children's design strategies within the context of creating an authentic artifact - a computer game. Children were asked to design and create an interactive computer game that... Continue Reading →