Papert Category

5 ways to turn the ‘hour of code’ into the ‘year of learning’

Last year I posted an article called Turn the Hour of Code into the Year of Learning. This year, I wanted to share a few ideas about how you might do that. After checking out some hour of code activities with your students (this year, officially, December 4 – 10), take a look at the […]

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Learning Design by Making Games (in Scratch)

During the summer of 2016, I read this book (left) edited by Yasmin Kafai and Mitch Resnick. I was inspired by Chapter 4 (called Learning Design by Making Games). In it, she described a study in which a group of 4th grade students spent one hour per day (over a six-month period) writing, designing and […]

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Show me the math!

Where is the math in coding? As much as I think that the connections between coding and mathematics are obvious, I think that there is a process involved in noticing and noting when mathematical concepts are demonstrated–some are clearly in use in students’ code and are easy to notice; other concepts are also in use […]

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5 realizations that defined me as a teacher

Thanks to Jonathan So for the provocation: Top 5 Defining Teaching Moments https://t.co/QJHONWHIIh — Jonathan So (@MrSoclassroom) August 24, 2017 In my own mind, I prefer to think of my list as realizations that defined me as a teacher. Teaching grade one made me (professionally speaking) I have spent a total of six years of my […]

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Star Wars and the micro:bit

“I wanted to make it play the theme from Star Wars.” So began a Grade 5 student’s response this week when I asked her what she was working on with her micro:bit program. It was her very first session with it but she, and the rest of class, did have several other experiences in recent […]

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Scratch is the right place for coding

Coding in education is once again gaining more and more popularity in education. There are now too many coding tools, online and device-based, to keep up with. There are so many choices now for students, teachers, or for anyone looking at using coding in education. Choice is great but it creates a new challenge for […]

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Powerful learning results in flow

Once again, I was inspired and prompted by my friend Matt Oldridge into thinking and writing. This time, I found myself considering flow again. I wrote about this a few years ago but, since then, I have learned more about constructionism and more about learning in general. I’ve still so much to learn but Matt’s prompt […]

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Learning Design by Making Games

One of my favourite chapters in Constructionism in Practice was written by Yasmin Kafai: Learning Design by Making Games (pp. 71-123). She was interested in learning more about the development of children’s design strategies within the context of creating an authentic artifact – a computer game. Children were asked to design and create an interactive computer game that […]

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Mathland Reflections – Game Design

One of my blogging goals is to share more often about coding to learn experiences of the students I am working with at various schools. Case in point, on Friday, some grade 5 students were hard at work during their fourth session (our first was October 3) of game design using Scratch. In January, they […]

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Turn the “Hour of Code” into the “Year of Learning”

It’s great that so many students and teachers I know, and many whom I do not know (but am aware of via Twitter) are checking out code.org or other hour of code sites next week. There are so many great resources that always result in a fantastically exciting hour for students. Coding has become the current term […]

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