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Coding, Thinking, Reflection & Transfer

I am always asking and thinking about three questions regarding the use of computer programming as a tool for (co)learning, (co)thinking, (co)designing, and self-expression in schools. Within educational contexts, my questions are: What is the promise of coding to learn? What is the promise of learning to code? How can the promise of each be be […]

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Learning Design by Making Games (Update 3)

This the third update about our year-long game design project in grade 4/5. The game designers have one goal: Design and code a game in Scratch that makes learning about fractions fun and easy for younger students. The target game-playing audience for this project are grade 2 students. You can check out the progress of […]

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Learning Design by Making Games (Update 2)

This is my second post about a project called Learning Design by Making Games and is directly modeled after the research of Yasmin Kafai. An overview of that research and this project is in the initial post. Other resources and links about this project can be found at the end of this post. This update […]

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Can expertise cause bias?

Can expertise cause bias in such a way that it prevents an expert from looking at new ideas with an authentically open mind? I was inspired after reading this blog post about “calling BS” on educational bandwagons, trends and fads. It struck me after reading Dean’s post that, while I highly value the usefulness of […]

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Spiraling cycle of design in Scratch (#peel21st April 2016 blog hop)

This blog hop topic of ‘design’ could not have come at a better time. Students and I are in the midst of designing a game called ‘Peela’ or ‘The Yellow Bug’ game in Scratch (click to try it). This project serves as an example, challenge and provocation for students. There are so many decisions that […]

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Why integrate technology in the classroom?

There are many benefits to taking time and energy to effectively integrate technology into learning tasks, which already will include knowledge/skills/values from the curriculum and various pedagogical strategies. There is a very useful model, called the TPACK framework, and it can help educators visualize the overlap of each these areas of knowledge that are used when designing learning tasks.  In […]

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